Professional software engineer and hobbyist game developer. I participate in game jams once or twice a year and enjoy collaborating with other creative and motivated hobbyists. I specialize in the technical aspects of designing and developing UI-intensive game genres without the use of a commercial game engine.
The following games were all created for various game jams and were developed either from scratch or from generic templates based on previous game jam entries. I was also the programmer for Slam Fighter II and Hashtag Everest hosted by Team Dogpit.